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Jack on the Holodeck 2 (Mirror)
Jack on the Holodeck is a continuing research consisting of several sub-projects. It seeks to explore the concepts and relationships of body, mind, embodiment, immersion, and self-identification in virtual spaces. This
project is the second sub-project tittled:
Mirror
VFX, VR Development - Jack Hao
Developed by Unity, Adobe PS
An Individual Project
Feb 2023 - Mar 2023
Introduction
"Mirror" presents an exploratory VR game that accentuates the art of perspective. In this experience, I’ve interwoven two distinct ways of perceiving the virtual environment, inviting players to engage with the world in a dual-faceted manner.
Players observe their surroundings directly through the primary viewpoint of the game's camera, immersing themselves in an enigmatic, fog-laden landscape. Simultaneously, they’re introduced to an alternative perspective: a secondary world accessible through the mirrors placed within the game. This mirrored dimension not only enriches the visual experience but also plays a pivotal role in the gameplay, revealing hidden truths and paths forward.
The core mechanic involves the hunt for spectral entities that are otherwise invisible in the direct view of the player's world. Capturing these beings by utilizing the mirrors challenges players to shift between seeing and perceiving, ultimately bridging the two realities.
GamePlay
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As shown in the pictures, there are two different worlds in the game. The player can see his/her world through the main camera and has a glimpse of another world through a mirror.
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The player can only get into another world by capturing a creature (as shown in the left picture) who lives in another world and can only be seen through a mirror.
Technical Showcase
VFX graph and shader graph for the interactive floating books and the creature.
Using HDRP and pro builder for world-building, lighting, and fog.
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